I played it for about 10-15 minutes and i really liked the style of it.
I agree with american Werewolf, it would be cool if adjecant tiles gave bonus depending on type.(I recomend looking at the kairosoft games for android/iphone if you want inspiration)
Hello! The bonus for adjacent tiles is on my to do list for this game. as it came up multiple times now I will push it up the list so it can be rolled out with one of the next updates. I will have a look at Kairosoft games. My inspiration were games like Simmiland, Islanders or Dorfromantik. Thank you for playing and your feedback :)
Cool but it needs more of a goal, it would be nice if tiles interacted with each other like if windmills are next to farms they are more effective, and it would be nice if you could remove or move old tiles
Hi and thank you for playing :) Yes, that certain tiles gain a bonus or give a bonus for adjacent tiles are a plan for the game like the windmills efficiency based on how many farms are around. Your point of a greater goal to thrive for is a good one, I will look into that how to motivate the player for building his island and to experiment with the different tiles. Thank you for your feedback!
Hi, I've been playing the game :D and wanted to share some feedback with you, hopefully it's useful to you :)
-The main concept and the visuals are pretty awesome and I really loved them.
-Adding more info about the population growth per turn would be great.
-Adding some extra difficulty/ objectives could benefit the game.
-Doing some polish on the visuals (adding particles or animations to lava, water, etc.) and gameplay (adding a tutorial, etc.) could make the game even more appealing.
In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)
Hi and thank you for your feedback. I absolutely agree with your points. Its not polished and for a management game it lacks a bit in information. I will try my best to add those things in the next weeks.
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I played it for about 10-15 minutes and i really liked the style of it.
I agree with american Werewolf, it would be cool if adjecant tiles gave bonus depending on type.(I recomend looking at the kairosoft games for android/iphone if you want inspiration)
Keep up the good job!
Hello! The bonus for adjacent tiles is on my to do list for this game. as it came up multiple times now I will push it up the list so it can be rolled out with one of the next updates. I will have a look at Kairosoft games. My inspiration were games like Simmiland, Islanders or Dorfromantik. Thank you for playing and your feedback :)
Cool but it needs more of a goal, it would be nice if tiles interacted with each other like if windmills are next to farms they are more effective, and it would be nice if you could remove or move old tiles
Hi and thank you for playing :) Yes, that certain tiles gain a bonus or give a bonus for adjacent tiles are a plan for the game like the windmills efficiency based on how many farms are around. Your point of a greater goal to thrive for is a good one, I will look into that how to motivate the player for building his island and to experiment with the different tiles. Thank you for your feedback!
of course! good luck on future updates or games you plan on developing :)
Hi, I've been playing the game :D and wanted to share some feedback with you, hopefully it's useful to you :)
-The main concept and the visuals are pretty awesome and I really loved them.-Adding more info about the population growth per turn would be great.
-Adding some extra difficulty/ objectives could benefit the game.
-Doing some polish on the visuals (adding particles or animations to lava, water, etc.) and gameplay (adding a tutorial, etc.) could make the game even more appealing.
In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)
Regards
Hi and thank you for your feedback. I absolutely agree with your points. Its not polished and for a management game it lacks a bit in information. I will try my best to add those things in the next weeks.
Good luck with it :D