A downloadable game for Windows

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Description:

Tiny Island Manager lets you build your own tiny island. Beautify your island by adding nature and attract more residents by doing so. But be aware! Humans and Civilization have their toll on the beautiful nature of your paradise. Balance the fragile environment in the different Biomes and human impact to earn coins and to unlock new things to build.

How to play:

Choose either a nature tile or a civ tile from the menu and click on the map where you want to build the tile. Tiles can only be placed next to each other. If you hold shift while placing the tile, you can place multiple of the same tile without going back to the menu.

Nature tiles raise the natural beauty of your island, civ tiles strengthen your Civilization Score. Each tile has a one time cost, a cost over time and add (or subtract) natural beauty, civilization and population space. For each resident living on the tile, you can gain money. Hover over a tile in the building menu to see its stats.

Outlook:

This game is still in development. It lacks balancing and polish like menus, sound design and a save system. Those things are planned for the near future.

Download

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Click download now to get access to the following files:

Tiny Island Manager_v0-0-4_Win64Bit.zip 23 MB

Comments

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(+1)

I played it for about 10-15 minutes and i really liked the style of it.

I agree with american Werewolf, it would be cool if adjecant tiles gave bonus depending on type.(I recomend looking at the kairosoft games for android/iphone if you want inspiration)


Keep up the good job!

Hello! The bonus for adjacent tiles is on my to do list for this game. as it came up multiple times now I will push it up the list so it can be rolled out with one of the next updates. I will have a look at Kairosoft games. My inspiration were games like Simmiland, Islanders or Dorfromantik. Thank you for playing and your feedback :)

(+1)

Cool but it needs more of a goal, it would be nice if tiles interacted with each other like if windmills are next to farms they are more effective, and it would be nice if you could remove or move old tiles

Hi and thank you for playing :) Yes, that certain tiles gain a bonus or give a bonus for adjacent tiles are a plan for the game like the windmills efficiency based on how many farms are around. Your point of a greater goal to thrive for is a good one, I will look into that how to motivate the player for building his island and to experiment with the different tiles. Thank you for your feedback!

of course! good luck on future updates or games you plan on developing :)

(+1)

Hi, I've been playing the game :D and wanted to share some feedback with you, hopefully it's useful to you :) 

-The main concept and the visuals are pretty awesome and I really loved them.

-Adding more info about the population growth per turn would be great.

-Adding some extra difficulty/ objectives could benefit the game.

-Doing some polish on the visuals (adding particles or animations to lava, water, etc.) and gameplay (adding a tutorial, etc.) could make the game even more appealing.

In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)

Regards

Hi and thank you for your feedback. I absolutely agree with your points. Its not polished and for a management game it lacks a bit in information. I will try my best to add those things in the next weeks.

(+1)

Good luck with it :D